thoughts from the plane

On my way to London (and just before) I watched two rather striking movies. Well, they weren’t particularly striking, but they had something that sparked my interest. Nigerians.

Both District 9 and X-Men Origins: Wolverine have rather negative depictions of Nigerians. The former makes them arms, flesh and drug dealers in the alien district in South Africa and the latter turns them into the initial, random group of ‘baddies’ that Wolverine’s team faces off against and in the process display their mutant abilities. Both show Nigerians as black market dealers, as against the main law, as bad guys, but also interesting, as sub bad guys. In both movies they are not the main adversary, they’re represented as the fly that gets in the way, but not the bad bads (who are, in both movies, governmental agencies and the good guys are the rebels).

The second is something that has annoyed me for a long time, but was brought out in different way on the plane. Americans leave the movie early. By early, I mean before the credits finish rolling. This is not true of all Americans, I’m told, as Los Angelinos stay to the end to see their fellows. However, it’s quite different from Japanese where the movie does not end until the lights rise at the end of the credits and people do not leave until that point.

This observation has a few minor asides:
a) certain movies use gag clips or extra info during the credits to keep people in the audience (one such is Austin Powers), but the question then is whether people pay a whit of attention to the names as they are paying attention to the continued movie.
b) what about the difference between movies with the information at the beginning and the information at the end?

But the plane brought out something even stranger. X-Men Origin: Wolverine’s credits were fast forwarded through. The credit roll went up fast and it was unreadable, but it did go. Why? Is that adding insult to injury, just satisfying legal obligations? Or is it something else?

Castles and/as History for an American

That I’m an American is something I just realized while walking around Edinburgh. Specifically I realized that Disney Castle is a crock and real castles rock.

Slightly more generally I should point out that from the moment I went away to Japan I played with my nationality (just as I’d begun to play with my identity previously). Because of the (then) recent World Trade Center incident I remember reading and being told that Americans abroad should by evasive about their nationality in fear of repercussions against their selves. What this amounted to was a) don’t hang around the US embassy in Tokyo, and b) don’t broadcast that you’re American. For me, it had the added effect that because of my Portland (lack of) accent, being surrounded by an international and Japanese crowd and predominately speaking Japanese I was able to hide my nationality quite well. My accent in Japanese was completely unrecognizable and my English accent was relatively unplaceable, but most guessed somewhere in Europe (also because of my appearance).

So, I have generally thought about nationality and my ‘Americanness’ as something that is easily hide-able, unimportant and generally malleable. Of course, this is a rather obnoxious assumption as my Americanness is, of course, marked in various ways from mannerisms to specific words to those who look, but more importantly, it’s highly related to my understanding of particular terms, concepts and ideas.

I understand theory from a particular cultural perspective. Which is to say that I understand the world as an American. And one of the things that Americans don’t understand is History with a capital H that goes back into the architecture and ground. Sure, some cities on the east coast go back a few hundred years now and places have been around for a hundred plus years, but there certainly aren’t any castles or five hundred year old under layers of the city that have been built over.

So if Baudrillard and every other continental theorist must make the trip to California to see Disneyland and find simulacra, America, late capitalism, or whatnot, perhaps it is just as ‘necessary’ for Americans to go and see castles, cobbled roads, and old skinny streets to understand history and the real.

Everything is relative. This much is known. So maybe the relative understanding of the present depends on your knowledge of the past, real or simulation (or representation), etc.

Such were my thoughts before going to Edinburgh Castle, but having seen it from various vantage points around the city. Having done the castle visit I’m not quite as enlightened as I might have been, but it was interesting for a number of reasons.

Primarily, the castle was interesting because it was a glorified museum. Things were blocked off, things were accessible, people were funneled through the different sections to get pumped up info about topics from the history of Scotland and war (the predominant aspect of the information), the history of the crown jewels, the castle’s renovation as a prison, the rooms where Mary Queen of Scots was born, etc. The strange part to me is that the castle becomes the site of a museum for various things at the same time that it embodies (minimally) history.

However, the building as history did not happen like I somehow thought would be. Part of this is that the process of history entails building over the old things. Placards that announce any give piece of information are new. The books that announce the war dead from years past in one area were from 2008. The cobbled street, which one may guess is rather old is half paved over in some spots and who knows when it was actually cobbled.

There are no placards informing the visitor of when history took place, when it was imagined and altered. Instead, there is simply what ‘happened.’

Second, because the rooms present certain themes they exist outside of their original purpose. Even the birth of the queen of scots etc and the great hall are semi outside of history as it is presented as her birthplace but also some other’s birthplace and they are separated by numerous years. And the great hall seems to host various weapons, but its original purpose is outside of representation. The rooms are a smashup of time. However, the honours are possibly the best example as they are a long, almost Disneylike progression from start to end going through various rooms. The castle goer travels from room to room getting the history of the Honours, the sword, scepter, crown and jewels of Scotland including their making, the hiding for 111 years and finally in the last room one sees the actual objects. Two points of interest are that one sees replicas of the artifacts in almost every room before the final room (perhaps most interesting are the bronze replicas with lots of braille information surrounding them, and a half size sword, right before the final room). The second is that one is walking through rooms of the castle that have been completely reappropriated from whatever their original purpose might have been. You have no idea what the rooms might have been at any given point.

The result of this decontextualization of the space the castle becomes a vantage point to see the city and a place of (military) history, but it is taken out of time.

The ground and place itself, which I immediately thought of as history were turned no more into history than 100 and 200 year old buildings on the east coast of the United States. Which, I guess points to my innocence that there is actually some sort of feeling of time in places that is not history, which is the same whether it’s a day, a decade, a century or a millennia old.

Game Preservation and Remakes

There was a panel at DiGRA’09 about game preservation that asked questions about how to preserve games, what to preserve, what was being done, etc. One thing that struck me then and now is how the trope of preservation is truly opposed in some ways to the logics of the remake that I wrote of previously.

Preservation is to keep an old thing in a usable state: to freeze it. On the surface, this is similar to what the remake does: it takes something and preserves (a part of) it for usage. Of course, the key difference is that whereas preservation thinks to hardware, greater experience (as well as the futility of this due to data decay), remakes take one single element as something worthwhile: they story and general play or rule set as it might be called.

Game preservation efforts and remakes preserve different things. So what about the demake? Well, it seems to preserve the other elements. While a remake preserves story/play, a demake preserves graphics/sound/hardware. Finally, the preservation efforts try to preserve both sides.

Now where does this then place preservation, or I’ll say it simply: museum historicism, on the one hand and logics of repetition on the other? Are they anathematic or related?

Back from Kingdom Hearts

I’ve recently been doing a lot of work on a specific project on the game franchise Kingdom Hearts with William Huber. We’ve been blogging some of it at Gummi Ship, presented some at DiGRA ’09 and I will be continuing to do some work on it, possibly for DAC ’09. The project is quite expansive, but for me it is a means of looking at ideas of translation, transference, flow and interaction between Square-Enix and Disney, Japan and the United States, and the game world of Kingdom Hearts.

The work has consisted of playing through the games and analyzing them as texts, which has resulted in certain problems (other successes) and a definite greater knowledge of what I can and cannot, should and should not say from our analysis. It has also led to a greater understanding of what my work needs in other ares.

Mainly this is currently related to a need for ethnographic work of some sort. Most of my work seems to need the inclusion of user voice, but other parts don’t Really, the question is how to bracket things and yet have the ability to say things. To get to allegorithm must I interview to see if the obvious is there for other people? How much must one play between the field’s factions that stem from disciplinary difference as much as theoretical difference? And such.